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In Abrahamic lore, a seraph (from the Hebrew שָׂרָף śārāf, "burning one"), plural "seraphim", is a six-winged angelic being in service to God whose kind are regarded by the Christian tradition as the highest of all angels, and the fifth-highest in Judaism. If the destroyed enemy was a monster-affinity unit, Seraphim lets the player draw 1 card as an added bonus.Įtymology and other languages Names, etymology, and in other regions By discarding a spare Mae card from their hand, Mae's player may choose one non-lord enemy and immediately destroy them. It is a manual-activation skill which can only be used once per turn. Seraphim is present as a skill on one card in Fire Emblem Cipher: B09-025SR Foolhardy Magical Girl, Mae. It appears in Gaiden and its remake, Echoes: Shadows of Valentia, where it is a black magic spell, and in Three Houses, where it is instead white magic it is a mid-range spell whose angelic powers make it highly effective against monsters. Any playable female character not otherwise listed who reclasses into the Cleric tree.If the user is within three spaces of an ally, grants +5 each to the user's attack and speed during combat. If the user is within two spaces of an ally at the start of their turn, increases the user's special skill cooldown charge by 1 per attack during combat for one turn, and if the the user's special cooldown count is at its maximum value, reduces the user's special skill cooldown count by 1. If the user initiates combat or is within two spaces of an ally, grants +5 each to the user's attack and speed during combat and boosts the user's damage by 25% of the foe's resistance, ignoring reductions to the foe's resistance by the activation of a special skill. If the user initiates combat, boosts the user's damage by 25% of the foe's resistance, ignoring reductions to the foe's resistance by the activation of a special skill. Stats In the main Fire Emblem series Game
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